Today I was pondering about this blog, what direction should it take?
I'm no programmer and most good games are not made by one programmer, so I won't talk code.
I do have some knowledge on usability and programming but I'm no expert on those.
However I almost have my Bsc communication-science, balanced towards new media content production and media psychology. Additionaly I stumbled across an article on the problems educational games face. Therefore I'll shift my focus mainly to introducing measurement tools and theory to review the effectiveness of serious games in the broadest sense.
This is something that present day field of usability research lacks, especially in a standardized and scientific sound form. Something most programmers are unfamiliar with, but still a great addition to game development. Even more important, it will be cutting edge and new : ), probably even relevant to other fields of game development.
Of course there will be other subjects, though I felt it was time to take a clear direction.