Therefore Nyan Cat to shake things up!
Tuesday, 6 November 2012
I will have more Fun
Therefore Nyan Cat to shake things up!
Sunday, 7 October 2012
The gamification thing
Let's deal with achievements first:
Achievements are usually locked till a certain action unlocks it, a form of reward. Most often this is used in gamification in the form of a token. You can have multiple kinds of tokens used in the same game like coins, items and abilities. One defining feature of achievements is that they are a reward after fulfilling a fixed criterium. This is opposed to (partly) random token drops or random rewards in any other way.
They may be gained in every form of play like single player, cooperative play, competition or a combination.
However achievements can mean something different for each player for example; some simply want the token, some collect the tokens and some don't even care about the token.
Achievements can be implemented in a myriad of ways most of them are rewards after using a certain skill (task-contingent).
-It may be a reward of the improvement of skill compared to one's previous state.
-It may be a reward of improvement of skill compared to a fixed state.
-It may be a reward after displaying the skill in a certain way (efficiency, frequency etc.).
Other achievements can be linked to behaviour like attendance, performing a certain action (like the finishing the tutorial) and good sportsmanship. However compared to skill display, these behaviours are only displayed little. Behaviour specific achievements may therefore contain very rare achievements.
These achievements can be controlling a player's thoughts, this will decrease the skill of this player and happens mostly in case of harsh direct competition. Achievements can also be used as information by players to measure their skill level. Highly motivated players are theorised not to be under the influence of achievements and might not need them as an information source. This is related to their two main displayed motivation characteristics; desire to be good and the desire to become better.
Adiós, more next time!
Saturday, 22 September 2012
Task Motivation a starting point for game research
Sunday, 9 September 2012
Why you shouldn't focus on age adaptivity.
Last week I started my master study youth and media. It's quite intensive so the amount of posts will drop a bit. Here we go again.
Some serious games for children try to adapt the skill level of their game linked to age. However age is not a dependent variable in this equation.
From the age of 4 and up the difference of cognitive skills for each group begins to vary considerably. When turning 8 about 20 percent of children is on the level of an average 9 year old. There is a similar tendency pointing down.
Social skills are already varying considerably around that age. So media wisdom games have to take this into account as well.
Saturday, 1 September 2012
Back in Action
Did you know that the difference between intrinsic and extrinsic motivation seems to imply a shift in salience from taskcentered to rewardcentered?
Tomorrow will be the start of a journey in the curious world of motivation, till then....
Wednesday, 15 August 2012
Profile Sketches, to pass the time
The BBC has done an extensive survey on gaming habits in the UK, followed by a series of interviews. It's well worth taking a look at. The most interesting fact is the massive presence of video games among children age 6 to 10 of which 95% plays atleast a few times a weak. Sadly the datafile is not published for some serious data mining.
Wide surveys like these however can give us a basic picture of the different audiences that play games and for what reason, allowing you to paint player profile sketches to be reckoned with in game development.
Tuesday, 7 August 2012
Upcoming posts
It's my holliday thus I won't be posting for a while. However when I et home I'll be posting on cognitive and emotional engagement, curiosity and interest, different motivational measures and a reward framework for serious games that doesn't affect intrinsic motivation. For now happy holliday!
